Arma 3 Ace3 Medical

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Arma 3 Ace3 Medical Rating: 6,4/10 3375 votes
Guide

This mod is intended to be used on missions where the Surgical Kit and/or PAK are set to be used in medical facilities or vehicles.- For discussions or help, join our slack group: Slack. Installation: To install Medic Bag - ACE3 you should use modfolders to keep it seperate from the official game content to prevent issues.

This is awesome. Lol.Advanced Combat Environment 3 (ACE3)The realism mod for Arma 3And you guys are propose to set something like 'When Y is pressed, wake up from being knocked out','setup a script to run in a loop, that checks every x minutes for your consciousness, then sets the ACE variable above to wake you back up'Shame on you!!ACE 3 is not friendly with SP, but there are already a script that allow your AI team member medic to heal player and others ai team members using ace3Works in MP too. This is awesome.

Lol.Advanced Combat Environment 3 (ACE3)The realism mod for Arma 3And you guys are propose to set something like 'When Y is pressed, wake up from being knocked out','setup a script to run in a loop, that checks every x minutes for your consciousness, then sets the ACE variable above to wake you back up'Shame on you!!ACE 3 is not friendly with SP, but there are already a script that allow your AI team member medic to heal players and others ai team members using ace3Works in MP too. This is awesome.

Lol.Advanced Combat Environment 3 (ACE3)The realism mod for Arma 3And you guys are propose to set something like 'When Y is pressed, wake up from being knocked out','setup a script to run in a loop, that checks every x minutes for your consciousness, then sets the ACE variable above to wake you back up'Shame on you!!ACE 3 is not friendly with SP, but there are already a script that allow your AI team member medic to heal players and others ai team members using ace3Works in MP too. Sorry to bump this, but I'm currently replaying The East Wind in preparation for Apex, and I was curious about something regarding this post.Is there a way to alter that script to allow the AI to self-heal? Because what I gather from the post, only humans and AI medics can heal, and that kinda leaves out the regular dudes.:PThat script quoted doesn't seem to make any distinction between unit types.

Run that script on a unit and it'll become a 'medic' trying to heal anyone hurt, especially themselves. Now, ACE itself might impose limits based on the Medic flag, but the script isn't limiting normal grunts from patching themselves up.

That script quoted doesn't seem to make any distinction between unit types. Run that script on a unit and it'll become a 'medic' trying to heal anyone hurt, especially themselves. Now, ACE itself might impose limits based on the Medic flag, but the script isn't limiting normal grunts from patching themselves up.I see. Interestin'.What would need to be changed with that script to make it apply to all units if one starts pre-made content, like as alluded to, the campaign?

Arma 3 Ace3 Medical Supply

I'm not an decent coder in the slightest, but from what I can grasp at that script, it seems to be designed to be used as an init to a specific unit. How can one make it general to all active elements in a mission?I'm quite sure the above is a pretty dumb question.:P.

Arma 3 Ace3 MedicalArma
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Disclaimer: With the documentation for the medical system being extremely long it’s highly advised to use the table of contents at the top right corner of the page. OverviewACE3 provides users with a more realistic medical system and comes in both a basic and an advanced version. This page will detail the differences between both systems and what they do as well as how to use them efficiently. 1.1 Basic medicalACE3’s basic medical system is quite a bit more complex than Arma 3’s default system, but not really difficult to grasp. ACE3 basic medical is a mixture between the ACE2 and AGM medical systems.

All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions (Epinephrine and IVs) and their actions take more time as when performed by trained medics. 1.2 Revive systemThe revive system lets you bring downed units back up.

Upon receiving a deadly amount of damage a unit will fall unconscious for a determined amount of time. In that time a medic will need to treat them and give them epinephrine to bring them back up. 1.3 Advanced medicalThe advanced medical system provides a more complex and detailed medical simulation and is based off the CSE CMS. It focuses on a more realistic model for injuries and treatments, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to avoid getting shot.The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner.