Kotor 2 Tsf Bounty
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Star Wars Knights of the Old Republic II: The Sith Lords (PC) Walkthrough. A complete guide to all of the game's levels. SIDEQUEST: TSF Bounty, Batono has Vanished Batono worked for Czerka, but was snitching to the TSF, so that might make Czerka a good place to start. First, talk to the Czerka officer standing by the door at dock 3, area. Dec 06, 2004 For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs Answers question titled 'Escaped Criminals: Bonus Quest?' Star Wars KOTOR 2 Wiki Guide Table of Contents. Guide part 7. Last Edited: March 28, 2012 at 5:50 AM. Dol Grenn in the TSF offices to begin the bounty quests.
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Kotor 2 Tsf Bounty Batono
Page Tools.Walkthrough Part 3 - Telos Guide part 7 TelosJump to the SurfaceBehind Atton there is a navigational chart that shows the Ebon Hawk's destination. Choose Telos and the next planet will come into view. A security crew will stop the crew and arrest them as witnesses to the destruction of the mining facility. When you are trapped in the force cages, a bounty hunter named Batu Rem will enter the facility to kill you and your allies.
Blast him with force powers and he will quickly fall. Unfortunately, the facility officers do not believe your claims and must investigate the killing. You will be placed under house arrest in a dormitory. Choose to rest and your meditation will be interrupted by a messenger from Chodo Habat.
He wishes you to speak with him when you are released. After this conversation you choose to rest again and the communications console will ring again. This time, an offer will come in from the Czerka Corporation offering you a job when you are released. Working with the Ithorians is the light side path and working with Czerka will lead down the path of darkness. TSF Headquarters Before speaking with either of the groups you should go to the TSF headquarters to retrieve your equipment. Travel up the ramp from the Cantina and into the TSF headquarters. Speak to the protocol droid behind the desk.
The Ebon Hawk has been stolen and moved to the surface of Telos. The armory will be opened and you will have to search the lockers for all of your equipment. Speak to Lieutenant Grenn and he will offer you three bounties on recent criminals that are currently on the station. Also, ask about what the TSF plans on doing for a fuel source since the destruction of Peragus.
The General will offer you money for finding alternate energy sources and your journal will be updated. Pursue the line of conversation involving criminals that are loose on Telos and you will be able to collect on three bounties. This is discussed further in the 'bounty hunting' quests at the end of this section. Czerka Offices Dark Path The Czerka offices can be entered from the Residential Module 082 East. Travel through the offices until you reach Jana Lorso behind a desk.
The two criminals that the Gerneral spoke of earlier will be at her desk but will run away. This updates your journal. Offer to help Czerka steal the Ithorian's droid from docking bay. You can use the persuade command to get 50 more credits out of Lorso if your skill is high enough. Travel to the docking bay. (It is in the hall with the windows just past the second cantina entrance.) Lie to the Ithorian in front of the door to the hanger and then show him your credentials.
Inside of the docking bay you will run into the advanced droid and one TSF guard. A group of 5 thugs will enter the hanger and you will have to battle them. After defeating the group you will come across a modified assassin blaster. Later, take this blaster party to the evil Dobo brother who runs an item shop next to the Cantina. This will open up an option to join the smugglers and earn some points towards the dark side.
Speak to the new droid and tell him that you will be escorting him the Czerka offices. Threaten to melt him into scrap if he complains and you will be teleported directly to the Czerka offices. Speak with Jana Lorso to earn your dark side points and receive another evil quest. Kill Lopak Slusk Slusk is an exchange boss that Czerka would like to get rid of.
In order to find this character you must travel to the Cantina and talk to Luxa who is standing at the bar. She will ask you to complete a task before she sets up a meeting with Slusk Luxa tells you to head to the medical bay to await a transmission regarding a weapons transaction. The medical bay is back up on Residence Module 082 West. Use the communications console in the back of the medical facility and you will receive a message directing you to Apartment B3. Before entering the apartment complex you must access the character select screen and remove all teammates from your group.
Only then will you be allowed into the apartment to make the deal. Once in the apartment, the two bounty hunters will attempt to kill you and make off with the goods. Take them down with a flurry of force attacks and return to the Cantina to speak with Luza.
You can keep the 500 credits as hazard pay and Luxa will come up with another task for you to complete. Travel back to the dormitories and enter apartment B2. Here you will encounter Opo Chano, a technician. He cannot pay back the exchange and will suffer greatly for this. Kill him and return to the Cantina to report back to Luxa.
She senses that you are visiting Slusk to take him out for Czerka. She agrees to help you accomplish this task and directs you towards the Bumani Exchange Corp offices across from the Czerka offices. Tell the guard outside that you have been sent by Luxa and he will allow you to pass. Inside of the Bumani Exchange building you will be stopped by a secretary named Vula.
Use either intimidation or Jedi mind tricks to get past her and further into the exchange. There are groups of Gamorreans inside the building. Travel through the doorway to the right to greet Lopak Slusk. He asks what you are doing in his offices.
Reply that you are there to kill him and he will order his guards to attack. There are 5 guards armed with blaster rifles in this battle.
Focus on one guard at a time until they are all put down. After the battle, pick up any dropped items, heal yourself, and use the lab table if necessary. Speak to the Gamorrean by the door in the next room and he will lie to Slusk and grant you access to his office. Two droids will defend the door. They are easily killed with a few blasts of force lightning. Inside Slusks office he asks what your motives are, and you reply that you simply want him dead.
During this final conversation with Slusk, Luxa enters the room with her band of thugs. Do not threaten to kill her while intimidating Slusk or you will have to fight both of them at the same time. Instead, kill Slusk and then deal with Luxa. She will try to subdue you after the battle and another fight takes place. Kill her Gamorrean guards first, then focus your team on her. After the battle there are two containers and a footlocker in the room that can be searched.
Speak to Kreia about her past to see a cinema involving her and other Sith. Then, ask her about constructing a lightsaber in order to become a more powerful member of the Sith and you will gain experience and dark side points. Czerka Offices Attacked Since you have completed the missions involving the exchange, return to the Czerka offices to find them being attacked by mercenaries. There are four mercenaries in the Lobby armed with blaster rifles.
You can attack them through the walls with force lightning. Deeper into the offices there are four more mercenaries who are accompanied by two combat droids.
Use the stun droid force power to get an edge on them. As you enter the main hall where Jana Lorso works you will face another group of mercenaries. After the battle, demand a reward from Lorso, then tell her that the exchange has been taken care of. She will reward your party with credits and inform you that a shuttle is waiting at docking bay 3 that will take you to the planet's surface. Leave the offices and take the lift to the cantina level. At docking bay three you can bribe the secretary behind the desk for information related to the Flase Batu mission.
Before you leave, you will receive a crucial lightsaber fixture from the Duros behind the desk at the docking bay. Side Quests Downstairs, outside of the Cantina you will encounter a couple humans who are harassing an offworlder. Tell them to teach him a lesson to earn dark side points after they kill him. Inside the cantina you can engage in swoop racing and games of pazaak to win credits. There is a thug in front of the Bumani Exchange corp offices. Pick a fight with him and kill him to earn dark side points. He will always be replaced by another thug after you kill him off.
This can be useful for experience points. In Apartment complex A, search the northern dormitory's footlocker and the inhabitant will confront your party. Threaten him and then take his life to earn dark side points. Search his body to find an armor upgrade. You can also search the apartment next to this one to find a footlocker.
Twi'lek Dancer - Also in apartment complex A, in room 1, there is a man who complains of loosing his girlfriend in a game of pazaak. This Twi'lek can be found dancing in the Cantina. Speak to the Twi'lek man watching the dancers to try to win her back in another game of pazaak.
Before entering the game, be sure to buy some better cards from the woman near the swoop racing entry desk. If you win the card game, the slave becomes yours, however if you loose you will give up 1000 credits. Be sure to save the game before entering the match. If you win the card game you will be rewarded with the dancer. You can either return her to her boyfriend for light side points, or keep her as your slave for dark side points. If you choose to keep her, you can collect money from her whenever you return to the cantina on Telos. Bounty Hunting -Speak to Lt.
Dol Grenn in the TSF offices to begin the bounty quests. The first bounty is on a man named Batano. To find information on him start with the guard at docking bay 3 in the docking module. He tells you to speak with Jana Lorso at the Czerka headquarters. From what you gather from Lorso, this man is in trouble with Czerka. Travel to the Ithorian complex and speak to Chodo for more information on the man.
With some prodding, Chodo will give you a pass key to apartment C1 where Batano is hiding. When you reach the apartment you have the option to turn the man into TSF where he will be safe, give him to Czerka where he will be killed, or extort him and then betray him. Obviously, the last choice is the darkest.
The second bounty is on two criminals that can be found in the Czerka offices. All you have to do to complete this quest is witness the two leaving the office and then tell the lieutenant that you killed them. The third bounty is on Batu Rem, the man who was impersonated someone trying to kill you. Information on this character can be obtained from the man behind the desk at docking by 3. Bribe him for the info and return to Grenn to collect the reward. Smuggling Quests - Keep in mind that smuggling quests are aligned with the Dark Side.
Speak to Samhan Dobo in the shop next to the Cantina and agree to complete some tasks for him to join the smugglers. The first quest involves traveling to the Ithorian Compound and entering their Vivarium. In order to get close to the plants you will have to do one of two things.
Either use computer spikes to shut down the security system, or if your persuade skill is high enough you can lie to the guard and convince him to give you samples of the plant. After he deactivates the system, select the plant in the center of the room and take some leaves. Return to Samhan Dobo's shop to complete the quest. The second quest is to steal some shield generators from the Ithorian docking bay.
Travel to docking bay number 2 and show the guard you credentials to enter the facility. Once inside, walk across the docking bay to the storage facility.
An Ithorian inside will question you. Respond with a lie that Chodo would like you to pick up the shields for inspection. Gta v ps4 mods usb. Search the lockers to grab the shield and return to Dobo's shop. Next, Dobo will instruct you to go to the medical facility across from the Ithorian compound and steal some supplies from the canister.
Open the canister from the control panel and take the supplies. A CSF officer will witness the theft and say that he is going to report the act to his superiors.
Kill him to keep him quiet. Return to Dobo's shop and return the medical supplies to him. His last quest is to escort him to the docking bay so he can make his escape. Unfortunately some CSF officers have caught on to the smuggling and are waiting there to intercept your team. There are only three officers in the group, so make quick work of them and you will be transported back to Dobo's shop.
Demand a final payment for the quest and he will give you a discount at his store. Dobo must lay low for awhile and so ends you excellent adventures in smuggling.
Travel to the Surface This area has two clues regarding the bounties given to you by the TSF general. Speak to Duros in front of the Czerka station for information on Batu Rem. He can be bribed or persuaded to give you the information. Right next to the information desk is a Czerka guard that can be intimidated into giving you information regarding Batono. He says that Jana Lorso has more information. Speak to the secretary behind the desk and tell him that Lorso sent you to board the shuttle.
He will open the doors and give you a gift from Lorse - a piece of equipment needed to construct a light sabre. Your ship is shot down by some ground turrets and you party is rescued at the crash site by Bao-Dur. This strange looking alien refers to you as general and has the ability to disrupt shields.
He is also a required member of the party. On the other side of the crash site there is a hidden cache that is surrounded by mines. Use Bao-Dur to defuse them and collect the goods. Just past the crash site there are three mercenaries waiting with a sentry droid. These enemies are likely to be using shields so prepare to hit them with some force powers. Be sure to collect their dropped items. Around the next bend there is another sentry droid which announces the presence of three more mercenaries around the corner.
Stick to ranged attacks for these enemies, or risk running through the mine field in front of them. In the next area, Bao-Dur will initiate a conversation with you when you head out to the beach. You have the option to stick to the cliff side path, the water, or attack the mercenaries in the center of the map head on. Due to the way your allies react to enemies, avoiding the fight in the center can be difficult.
There are also items to be found at the end of the beach and among the skeletons on the southwest corner of the map. Going through the center leads to a large battle, but its one that can be won.
First, remember that the mercenaries like to use shields, so a lot of melee attacks will be deflected. First off, equip every character with their own deflector shield. Then begin the battle by throwing sonic grenades into the middle of the group as you approach, this will take off a good chunk of their health and may even take down a few mercs. Then attack the shielded enemies with force powers to take away large amounts of health. Be sure to heal as soon as you finish off the human enemies because the surrounding beasts are quick to close in. Then, grab the items on the beach and in the southwest and head towards the mine field in the southeast.
Be careful not to let your allies charge across the field and detonate the mines. Keep them back and have them attack the turrets at the end of the field from a distance. In the next area there are two attack droids behind a wall of mines. Take them out with grenades before attempting to disarm the mines. Save the droid master for last as she wears a powerful shield.
As you round the bend into a village, another group of mercenaries will attack you, this time with their commander. There are four of them, kill the commander first and then the rest of his guards. The battle leads to the center of town where there are three more mercenaries (one is a veteran) and two heavy defense turrets on top of a platform. At the top of the platform there are also two more normal mercs. You may want to take advantage of a Jedi with healing abilities for this battle. Check the terminal at the top of the platform to find the best method for obtaining the Ebon Hawk. Then, take a left while walking down the ramp from the platform and face three more mercenaries guarding a tunnel entrance leading underground.
Be sure to open the containers next to and on top of the platform. Then, take the tunnel down into the old military base. Underground Base When you enter the base, avoid the square in the center of the room because it emits poisonous gas. The door to the next area is shielded, so select Bao-Dur and select the bash option. He will use his prosthetic arm to open the door. The next room is filled with turrets that will fire on the party as soon as they enter the area.
The center of the room is filled with noxious gas emission, so stick to the sides near the wall. In the center of the room there is a computer terminal where the turrets can be switched off and you can download a map of the facility. Continue through to the next force field using Bao-Dur and face three Telos Military Droids. In the halls of the next area. There are supplies hidden amongst a corpse at the end of the hallway to the left. The next room is filled with poisonous gas grates, so stick to the walls.
Then disable the next force shield and fight three more military droids. Search the hallway straight ahead and the supply pack in the center of the next area. You will come across the first lightsaber crystal. Take a right down the next hallway where you will encounter more turrets. There are four turrets in this large area, and they are shielded so use anti shield weapons or force powers to take off large chunks of their health. After the room is cleared there is a workbench and a lab station on either side of the room.
The next area contains the orbital shuttle. Unfortunately for you, the bay doors are locked and ship requires ignition pass codes. If you inspect the rear of the ship it will restore the party's health for no apparent reason. There is a hall branching from the hanger, take this path to find three doors. The door on the left contains a control panel that will shut down the gas valves beneath the floor. There are also four black lockers that can be searched for items. The room on the right contains the bay controls that unlock the hanger doors.
Open the security door straight ahead to enter a long hall that contains another military droid. Grab the supplies behind the droid and then enter a large room at the end of the hall and face a second military droid. As you open another military door, there will be a man ahead. Don't be distracted by him, instead turn to the left and take out another military droid. The man will then approach you and ask to be escorted out of the area. Refuse him and take his supplies to earn some dark side points. Bao-Dur will not take kindly to this behavior and your influence with him will drop if you ignore his complaints.
Blow up the damaged container in this area with a minor frag mine to obtain the contents. Then travel to the next force shield and battle two more military droids, followed by three more in the next room. This room also contains a computer terminal that can be used to overload the droid recharging stations. Choose this option to skip a battle and earn some experience. Walk in the direction of the military base sub-level.
This door is locked, so open the door to the right of it to find an inactive HK-47 protocol droid. This droid can be reprogrammed to assist the party. Across from this hall is the entrance to the reactor. Travel to the reactor and activate it through the control panel. If the turrets in the previous room have not been destroyed, they will become active when the reactor is brought online. The door down the hall will now be open. It is next to the control panel that overloaded the droid recharging stations.
Inside this room there are some supplies and a data pad containing the ignition codes. The activation of the reactor also releases a tank droid which is waiting in the hanger next to the orbital transport ship.