Red Orchestra 2 Guide

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Red Orchestra 2 Guide Rating: 5,8/10 3008 votes
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  1. Red Orchestra 2 Weapon Guide

I have played this game longer than any other. This is because this game has the best multiplayer if you want the ultimate realistic hardcore FPS experience.

The soundscape is excellent. Weapons sound very realistic, whether near, far, or inside a building. Weapon handling (accuracy etc) are still the best I have ever seen in any game (much better than ARMA series in my opinion).

Here is a list of weapons you will encounter and utilize while playing Red Orchestra 2 As you progress with your weapon, the quality changes every 25 levels. Every 25 levels, the weapons becomes more shiny. Find all our Red Orchestra 2: Heroes of Stalingrad Achievements for. Plus great forums, game help and a special question and answer system.

There are some neat gameplay mechanics that simulate suppression, and reward teamwork and discourage camper score-whoring. This is probably the only game that really models suppression. Don't bother with the single-player though, its rubbish and the AI is dumb. When it was released back in 2011, it was rough around the edges with lots of bugs, but now in 2014, with continuous support from the devs, virtually all the problems have been ironed out, and it now runs very stable.

Being realistic and brutal, this is very unforgiving to noobs (and CoD players). Only 1 rifle bullet is needed to kill. Noobs spawn, run forward, and get killed by enemy artillery, or a tank 300m away, or a sniper 200m away, or a machine gunner 150m away, or a maxed out assault trooper 5m away, and never see it coming. Being realistic, machine guns are almost just as accurate as sniper rifles, but it is slightly harder to spot prone enemies without the scope. I am usually the machine gunner, and by a round's end (20min) I may have killed over 80 of them and only died 5 times.

That's how ruthless this game is. This is arguably both the game's biggest strengh, and its biggest problem. This game uses a leveling and unlock system, but it is still quite fair on new players. While fully levelled guns will help (with slightly reduced weapon sway, recoil, reload time, magazine size etc) it is still only 20% of your effectiveness and the remaining 80% is down to your tactical awareness, teamwork, and most of all, your individual skill.

That is the most important thing. If you are naturally good, you will start out quite well and only get better as you level up, but if you are not so good at aiming with a mouse, you might always struggle. The online community is more mature than in most other shooter games. We still get the occasional 12 year old, but not too often. As of Dec-2014 there are still a good range of servers and a good volume of players online (about 1500 Sunday night, 300 Monday morning). At peak times there are about 5-10 servers with 64 players, and some servers occasionally go over the 64 player limit. The most I have seen is 85, that was epic.

Red Orchestra 2 Weapon Guide

In 800 hours of gameplay I have only seen 1 incident of hacking (the artillery hack), and that one was patched out by the devs within days. So, this game has a virtually hack-free environment. So, this game is too brutal and realistic for many, but if CoD or Battlefield is not cutting it for you, I recommend you try this.