How Many Endings In Fallout New Vegas

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How many endings are there in Fallout New Vegas? I heard there were multiple endings but when i researhed it I looked at the wiki and there was a shitload of endings. But to confirm how many endings are there. I was wondering what all the different endings were in the game. I know that you can change the epilogue by doing small things like allying some factions to one-another or ignoring some factions completely, but I want to know all the major endings.

If you side with Yes Man for an Independent New Vegas and advise Arcade to stay in freeside, he will help the locals govern themselves, even though New Vegas wasn’t all he had hoped it could be. However, there are more endings! If you work for the Legion, the quest Et Tumor, Brute? Will allow you to sell Arcade into slavery to be Caesar’s.

.SPOILER ALERT. Ever get a really bad ending, but don’t know what you could’ve done better? This Guide helps show you your ending options, and which best to choose. Introduction.Spoilers.Do you have problems getting a good ending, or maybe you want to look up a better ending, but the wiki is virus-infested? This guide is for you. Before reading any further, please be warned that this guide has many potential spoilers for the ending, so please do not read any further if you want to figure it all out first.Ok, I warned u. Ending Slide 1: IntroductionThis slide is the introduction.

It will not change no matter what you do, so you don’t need to worry about this slide. Ending slide 2: The StripThis slide tells which faction takes over new vegas. This is determined by who you fight alongside:NCR, Independent, Mr. House, or Caesar’s legion. I’ll let you draw your own conclusions for each faction.Whoever you choose, it will be favorable to your side, and shouldn’t have to worry much about it. However, if you work for independent or Caesar’s Legion, you will have a choice, which will change the outcome of this slide.If you work for an independent new vegas, then Yes Man will tell you about a bunker, which you can use to upgrade the securitron army, but it’s not required. If you choose to go through with the upgrade, then all of the securitrons will be upgraded to the mark II OS, which makes them stronger.

The Securitrons will end all resistance. If you don’t upgrade the army, then the securitrons are hard-pressed to defend the strip from anarchy, and will stand in the end.If you work for Caesar’s Legion, Caesar will be noticeably sick, and will eventually ask for your help.

You can either cause him to die from this sickness, or save his life. If you save him, then he will walk into the strip.

If you kill him, then legate Lanius will become the new Caesar per se. Some endings are affected by Caesar living or dying. Usually, Caesar is more cautious. Lanius is more reckless and violent. Ending slide 3: KarmaIf you don’t know what Karma is, it’s this element that doesn’t really do much until this slide. Basically, if you do bad things, you lose Karma.

If you do good things, you gain Karma. There are three types of Karma the game will recognize:Good: You are fair and kind in your wasteland dealings.Neutral: You are a mercenary at heart.Bad: You are the meanest of them all.The wording and picture on the slide changes.

This isn’t much to worry about either, unless you want Neutral Karma. Just try to balance your good and bad dealings.

If you want good, don’t do bad things. If you want bad, do lots and lots of bad things, like murder, and stealing.

This slide is affected slightly by Caesar dying, but mainly the picture. Ending Slide 4: Black MountainAlright. This slide is based mainly on the quest Crazy Crazy Crazy. You may have heard the Black Mountain Radio Station. This radio station, if you tune in, is very strange. In order to get the quest Crazy Crazy Crazy, go find Neil’s Shack, or ignore it and go up Black Mountain on your own, and do whatever.Whatever you choose to do will affect your ending.

Ignoring Neil does nothing to affect your ending. Black Mountain is full of deadly and evil Super Mutants, so this ending should be one of the last you try to achieve.

Once you reach the top, you will find 4 buildings:A radio Tower, a prison building, a storehouse, and the main radio building.So, which do you enter?The prison building is important, but I’d recommend going to the storehouse first. Inside, you will find a broken Mr. Handy, close to the back of the room.

If you repair it, and start it back up again, it will ask you to lead it to Mistress Tabitha, the leader at black mountain. Once you walk outside, Tabitha will be shocked and grateful to see her Mr. Handy, Rhonda, working again. They will then leave black mountain forever. Little Tip, Rhonda will give you one key, but I recommend pickpocketing the other key as well, for future quests, and more stuff.If you want, you can break open the prison, but then Tabitha will be enraged, yielding two different endings, if you spare Tabitha, one ending will happen, or if you kill her, another will happen. If you fix up her Mr.

Handy, this will allow you to break the prison house without her attacking you:Tabitha and Rhonda will head into Caesar’s Land. Stories were spread back west, but few believed them. The stories are collected and published, and were quite popular with children.If you free the prisoner and spare Tabitha, then Tabitha will be angered and take all of the nightkin and disappear entirely. Travelers are attacked along the roads at night by unseen attackers, and travelers avoid the roads at night.If you kill Tabitha, regardless of what happens, Super Mutants and Nightkin will come to Black Mountain to find no trace of it’s existence. They leave, disheartened.Or, you can just not approach Black Mountain, which ends that Black Mountain Radio will keep on playing, calling Super Mutants and Nightkin alike for a long time, and attack humans on the road. The prisoner faces his execution every day, eventually pardoned in the end.

This leaves the problems unresolved. Ending Slide 5: Raul TejadaYou remember the prisoner I was talking about? He’s an old ghoul named Raul Tejada. You can acquire him as a follower.Something all followers in this game have are personal quests. These quests will yield a certain upgrade to your follower. Some are harder than others, and Raul’s is very hard, not because the quest is difficult, but the quest is very buggy, and has a lot of glitches. Thankfully, most of these glitches can be fixed by the console, by simply skipping past certain events.If you are working for Caesar’s Legion and want to get a good ending for Raul, hold back your wrath against the NCR until this quest is completed, as this requires you to talk to three people, two of which are in the NCR, and will become hostile toward you if you incur the wrath of the NCR.

They are:Loyal, who is based at Nellis Airforce Base.Corporal Sterling, who is part of the NCR, and based at Camp McCarran. If you completed Three-Card bounty, and killed Motor-Runner, he will be at Camp Forlorn Hope.Ranger Andy, who once was part of the NCR, and lives in Novac.You don’t have to talk to them in that order. Raul will talk about them and ask for your opinion. Be careful what you say, as it can sometimes break the quest. It can also influence Raul’s Decision. Raul says he used to be a gunner, then became a repairman. So, do you want him to pick up his guns, or become a repairman?When I said influence his decision, I mean that one of his options will have a dialogue check, the other will not.

If you tell him to become a gunslinger again, stories about him will spread throughout the wasteland. If you tell him to settle down, and just be ok with retiring, then he will spend the rest of his days fixing ancient tech.You can also not complete the quest, which will have him leave the wasteland and change his name again, being discomforted by a lack of usefulness now that he’s growing old. Which just leaves the problem unresolved. Or you can just kill Raul. Ending Slide 6: The BoomersThe boomers are a group of paranoid people who are based at nellis air force base. When I say paranoid, I mean paranoid. They will launch rockets at people who get too close to Nellis.

They will only let you in if you can get passed their barrage of rockets.However paranoid they are, however, they have very advanced tech. They have access to VR pods, which have trained them how to fly planes, despite never flying any. Most of the boomers have pip-boys as well.The boomers are actually wanted by all four factions.

Because of this, the boomers can get a relatively good ending regardless of what side you’re on. The quest you need to complete is mainly Volare!, and then whatever side you fight with will change the ending.If you side with the NCR, the boomers start trading with the gun runners, and eventually wander out into the wasteland. However, they still keep people out of Nellis.If you side with Mr. House, the boomers will still wander out into the wasteland, while still keeping people out. However, they do not trade with the gun runners, and Mr. House is just uninterested in them, and leaves them alone.If you side with an Independent New Vegas, they stay cooped up inside Nellis, and dissuade people from attempting to penetrate Nellis.If you side with Caesar’s Legion, the boomers stay in Nellis.

Caesar lets them keep their freedom. The boomers can be seen flying over the wasteland from time to time.However, there is another set of endings you can get. I have only tested this with Caesar’s Legion, but once you tell your leader you got the boomers support, you can go back to Nellis, and kill off Mother Pearl (and only Mother Pearl) for an entirely different ending.If you do this with the NCR, they stay fortified, and repel many attacks against them from the NCR.

However, they lack gunpowder to keep it up, so they begin trading with the gun runners.If you do this with Mr. House, same results as before, except that they don’t wander out into the wasteland.

House is uninterested, and leaves them alone.If you do this for an independent New Vegas, not much changes. They still stay fortified and stuff.Caesar’s Legion has a drastically different outcome. The boomers remain fortified, and the legion mounts many attacks against the boomers. The boomers tried to hold them off, but were breached, and enslaved. The boomers’ identity was erased from memory.Finally, you can just be all evil and stuff and just kill them all off.

Ending Slide 7: The Brotherhood of SteelThe Brotherhood of Steel is perhaps one of my favorite lesser tribes in the wasteland. A little closed-minded about some things, like technology, they can be very well-liked. The brotherhood of Steel takes any technology they deem too advanced for other humans, and keep it for themselves. Power Armor and Energy Weapons are common things they like.

Despite the fact that they confiscate this stuff, they are practically non-existent in the Mojave. Almost no one remembers them.The Brotherhood has remained Isolated since the NCR drove them from Helios One. They would’ve died that day had it not been for McNamara, who later became Elder because of this.The big quest you need to complete is Eyesight to the Blind for a brotherhood ending.One thing to note about the Brotherhood is that there is no way possible to side them with Mr. House or Caesar’s Legion.

They will have you destroy the bunker they are located in, but it is possible for Caesar’s Legion to not destroy the bunker, or spare them temporarily, but they will all die in the end. Also, due to an oversight, if you form an independent new vegas, if you upgrade the securitron army, the brotherhood’s slide will be absent.You can destroy the bunker, killing all of the Brotherhood.

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Ironically, the NCR can form an official truce, but only if McNamara is still in charge. If you place Hardin on the throne of the Brotherhood, then you will be forced to kill them, as he will not make a truce between the two. The truce causes the NCR to hand over all salvaged power armor, and in exchange, the brotherhood would patrol major trade routes.You can spare the Brotherhood with an Independent New Vegas.

If you completed Tend to your business, then this will cause them to take back Helios One, and then harass people over any technology they have. You can also make a truce between the NCR and Brotherhood, then fight for an independent new vegas. Should this happen, the brotherhood will allow the NCR to retreat without incident, then patrol major trade routes and, like before, harass people over any technology they had.If you decide to not blow up the bunker as Caesar’s Legion, then the brotherhood will take over Helios One, but then the Legion will return, removing them from Helios One and Hidden Valley.

Ending Slide 8: Veronica SantangeloVeronica is a Brotherhood Scribe at the 188 Trading Post. She gets food for her family, and sees exactly what’s going on outside. Veronica is a little disappointed at the Brotherhood, as she wants them to change from their ways. They don’t allow the outside world into the Brotherhood. Veronica knows the brotherhood will die out, and wants no part of their destruction.So, obviously, if you have bad relations with the Brotherhood, Veronica will not help you, and may attack you.

She, like all other vanilla companions, has a personal quest. It involves you going to different places and observing the tribes that live there, in the quest I Could Make You Care. In order to get the quest, Veronica has to see some different places, and there are nine triggers, but you only need to trigger three:Casa Madrid Apartments: Some of Tom Anderson’s lines, like asking him what you do here, and he responds “I’m with the Follwers of the Apocalypse”, and the lines about him murdering Corporal White in the quest The White Wash.Vault 3: If you walk about halfway down the ramp leading into the Fiend-infested vault.Nelson/Cottonwood Cove/The Fort: Observing the Legion camps. They share a trigger, so you cannot go to all three to trigger the dialogue.Camp McCarran Terminal Building: The Terminal Building has two separate triggers. The Doors right outside Colonel Hsu’s Office get Veronica talking, and talking to Thomas Hildern, when he says “A pleasure to meet you! Thomas Hildern”Nellis Air Force Base Boomer Museum: While listening to Pete’s history lecture, the last line will trigger Veronica’s Dialogue.Old Mormon Fort: When Julie Farkas syas “Are you here to drop off medical Supplies?”REPCONN test site: When Jason Bright says “We wish to escape the barbarity of the wasteland” during Come Fly With Me.Silver Rush: When Gloria Van Graff says “Welcome to the Silver Rush” and “Please let me know if anything catches your eye.”Once you have done three of these, the quest starts and it all becomes clear.

Once it’s all done though, Veronica has a choice to make: Stay with the Brotherhood or leave and join the Followers of the Apocalypse.If she leaves and you make a truce between the brotherhood and NCR, then Veronica will become a scavenger. She will remain friendly with surface patrols, but will never again enter the bunker. Reports would come up of old equipment miraculously repaired and research notes mysteriously completed.If she stays and you make a truce between the brotherhood and NCR, then Veronica will notice a distance emerging between her and the brotherhood that would never be breached. She begins reading about promising technology she knew the Brotherhood would never adopt.If she leaves and you blow up the bunker, then she will be devastated. She will make one last pilgrimage to the destroyed bunker, and pays her respects.If she stays and you blow up the bunker, she feels lost. However, she takes comfort that she stayed with the brotherhood for the few remaining days.If she leaves and you spare the brotherhood for an independent new vegas, then she will be troubled by the brotherhood’s aggression, but it erased all doubt in her mind that she made the right choice.

She will be discouraged however, less in hopes of finding a new home than of leaving the memories of the old one behind.If she stays and you spare the brotherhood for an independent new vegas, then she supports the brotherhood’s aggression, but she knew that their end would follow soon. Ending Slide 9: The FiendsThe Fiends are a group of pumped-up chem-addicted murdering criminal psycopaths. The fiends are very dangerous, and will attack you, unless you go into vault 3 and pass the speech-check. However, even if you pass that speech check, the ones on the outside will still attack you.The Fiends mainly deals with how many fiend leaders are still alive. You have to kill three of them if you complete the quest three-card bounty. They are: Cook-Cook, Violet, and Driver Nephi.

Motor-Runner, the last fiend leader, resides in Vault 3.NCR:If you don’t kill any of the fiend leaders, the NCR will repulse their attack on Camp McCarran, but the NCR will suffer heavy casualties in the process.If some of the leaders, but not all remain alive, then the fiends attack will be repulsed with minimal losses, and the remaining leaders will be destroyed for good, breaking their power forever.Mr. House:If at least two fiend leaders remain alive, the Fiends overwhelm many NCR troopers before Mr. House can deal with them.If you kill exactly three fiend leaders, the fiends are repulsed by the NCR with minimal loses.

House then asserts control and destroys the fiends entirely.Independent:If all of the fiends remain alive, the fiends overrun Camp McCarran, and assume control of outer vegas.If some of them remain alive, the fiends suffer heavy losses, but overrun McCarran. They were a nuisance throughout outer vegas, but never assumed full control.Caesar’s Legion:If all or some of the fiends remain alive, the fiends attack McCarran and suffer heavy loses. Caesar is unimpressed with their performance and dependence on chems, and has them exterminated.And then this last one applies to all factions:If you kill all of the fiend leaders, the fiends are scattered throughout the wasteland, and become easy prey. Ending Slide 10: The Followers of the ApocalypseThe Followers aim to help those who are in need. They are trained doctors mainly based in freeside at the Old Mormon Fort, but are based elsewhere too. They don’t care much for the NCR, due to their expansion and wealth, but they don’t care much for Caesar’s Legion either, as they are slavers, and that Caesar was one of them once. They are fascinated by Mr.

House’s Life-extending tech, and want some so they can save lives.The followers can be convinced to send their support to NCR, which plays a minor role in the actual battle, as they provide some med-kits with stim-paks and other good stuff. However, it is not a marked quest, and they will not ask you to get Follower support.So, in order to get follower support, you need to be Idolized by the followers. Some things that may help you achieve that are donating rad-aways, med-x, and fixer, finding a constant supplier of medicine to the followers, helping some local freesiders kick their addictions to the curb, rerouting the solar power at Helios One to Freeside, Bugging Mr. Houses mainframe during The Moon Comes Over the Tower, and, during The White Wash, not turning Tom Anderson in to the NCR.These things will make you Idolized by the Followers, and give you the opportunity to join them. Once you do that, after the quest You’ll Know it When it Happens, you can tell Julie Farkas to support the NCR in the upcoming battle of Hoover Dam.

It will take some convincing, but if you succeed, Old Mormon Fort will become a haven for those less fortunate in New Vegas.If you don’t convince the follower to help the NCR, the NCR will have them removed from Old Mormon Fort.If you are working for Mr. House or Independent New Vegas, then Freeside will become more unstable than before, and the follower will have trouble keeping up on the influx of patience, and will struggle to provide even the most basic of services.If you are working for Caesar’s Legion, and Caesar is alive, then Caesar will allow them to leave alive, out of a strange old respect for his former colleages.

If Caesar is dead, then Legate Lanius will destroy the Followers, and Old Mormon Fort.If you kill of Julie Farkas, then the follower lose control of Old Mormon Fort, and it becomes a junkie drug den. Ending Slide 11: Arcade GannonArcade Gannon is a doctor at Old Mormon Fort. Through some dialogue, you can get him to be your companion. He tells you that the situation right now could be better, but that he wants an independent new vegas, meaning no NCR, no Mr. House, and no Legion. However, he says that as long as you aren’t working for the Legion, he’ll support you.Arcade Gannon has a personal quest, just like everyone else.

For Auld Lang Syne is relatively easy, but you cannot start this quest if you are working for the Legion, as there are specific triggers required to start the quest, depending on who you’re working for:NCR: For the Republic part 2: Tell Colonel Moore that Mr. House has been killed or disconnected.Mr.

House: The House Always wins part V: Tell Mr. House that the Brotherhood of Steel bunker has been destroyedIndependent New Vegas: Wild Card: Change in Management: Kill or Disable Mr. House and tell Yes Man you’re ready to meet him in the Lucky 38.Once you do one of these triggers, then the second step is to accumulate two “like points”. It doesn’t matter if you got a like point before or after these triggers were completed, just that you have them. Arcade gives you a like point or two once he comments on something, and your response. Let me show you what things accumulate “like points”.1 point for going to the Crashed Vertibert.1 point for going to Silver Rush in Freeside.1 point for going to the REPCONN Headquarters.If you go to the fort:Saying “Let’s just listen to him, figure out what he’s up to, and get out” gets 2 like points.

Any other quest gets 1 like point.If you leave Caesar outside his tent, and talk to Caesar, then come back out,Saying “I don’t think either of us can fully understand what he and his tribes have gone through” gets 2 like points. Any other options get 1 like point.There are also certain quests that can accumulate points:After talking with Thomas Hildern and he says googbye or wrong turn, saying “Good thing there are still people like you around” gets 2 points. Any other options gets 1 point.During That Lucky Old Sun, after speaking to Fantastic for the first time, saying “Of course grants 1 point. Saying the other option requires an intelligence check of 7, so be careful.During The White Wash, telling Tom Anderson you will blame Corporal White’s Death on the Scorpions Gang will grant 2 points. Any decision with Tom Anderson grants 1 point.

If you kill Tom Anderson, you need to pass an intelligence check of 7 to get a point.Alternatively, if you complete the quest Wild Card: Finishing Touches and you install the override chip at the El Dorado Substation with Arcade Gannon with you, you can skip the whole like points thing entirely.Anyway, after getting two like points, Arcade will talk to you about recruiting the Remnants of the Enclave, saying his father was part of it at the Navarro outpost. After recruiting the Remnants, Arcade will talk to you about them, and there are two responses you can do: People can’t or shouldn’t let go of their past, and the other saying they should.

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Depending on your response each time will influence his decision to fight at Hoover Dam, or Stay in Freeside. He will stay in Freeside if you told him more to let go of his past. However, if you told him more to not let go, he will be more inclined to fight at hoover dam.However, you can also pass a speech-check to get the other option if you don’t want the decision he is inclined to.If you side with the NCR and advise Arcade to aid the Remnants, word will spread that he was once a member of the Enclave.

He will be forced out by the followers, and pursued by bounty hunters, NCR rangers, and the Brotherhood of Steel. He will be pushed east and will never be heard from again.If you side with the NCR and advise Arcade to stay with the Followers, he will be a little upset that New Vegas wasn’t independent, but he was glad the Legion was destroyed. He helped those in need for awhile longer, then moved to NCR territory to be a teacher with the followers there.If you side with the legion, advise the remnants to help the NCR, and advise Arcade to help the Remnants, then he will help defend NCR citizens and refugees while they flee.

Unfortunately, an NCR ranger will identify his Enclave armor. Arcade will be arrested, tried as a war criminal, and will be imprisoned indefinitely.If you side with the legion, advise the remnants to help the NCR, and advise Arcade to stay with the followers, then Arcade helps some people escape with enough supplies. A legion explorer sees Arcade help the locals, and his superior will hunt Arcade’s group down near westside. There will be no survivors.If you side with Mr. House and advise Arcade to return to the followers, then he will be outraged at Mr. He will then go back to NCR territory and worked happily as a family doctor.If you side with Mr.

House and advise Arcade to aid the Remnants, then Arcade will be proud to have helpped defend Hoover dam, but will be saddened by the lost of liberty in the area. Arcade then leaves the Mojave Wasteland and is never heard from again.If you side with Yes Man for an Independent New Vegas and advise Arcade to help the remnants, then he will be proud to help defend Hoover Dam, and prouder still to see the area freed from NCR and Mr.

House’s Rule. While it wasn’t all he had hoped for, he used his Enclave technology to keep order wherever he could.If you side with Yes Man for an Independent New Vegas and advise Arcade to stay in freeside, he will help the locals govern themselves, even though New Vegas wasn’t all he had hoped it could be.However, there are more endings! If you work for the Legion, the quest Et Tumor, Brute? Will allow you to sell Arcade into slavery to be Caesar’s Doctor.If you sell Arcade into slavery, and Caesar lives, then Arcade will be Caesar’s Physician for several years. He will spar with Arcade and grow fond of speaking to an educated and Intellectual man. But eventually, Arcade won’t be able to take it anymore, and will take a surgical scalpel with his bare hands and committed suicide.

Caesar won’t able to save him, and will mourn his death for months.If you sell Arcade into slavery and Caesar lives, then kill Caesar afterwords, then Arcade will become the physician of Legate Lanius. However, Lanius didn’t have the same needs Caesar did, and will grow tired of him, and will have Arcade crucified.If you sell Arcade into slavery, and then switch allegiance (probably Independent), then Arcade will be killed during the legion’s retreat. He will be heaped with many others in a nameless ravine on the Legion’s long march home.And, of course, you can also just kill Arcade Gannon yourself.

Ending Slide 12: GoodspringsGoodsprings is the small town you start in. This ending is mainly war-based, meaning who you side with is the only factor.NCR: Goodsprings saw more trade, but the crippling taxes came with it. Some people are unable to pay those taxes and have to move on.Caesar’s Legion: Goodsprings is overlooked by the Legion, due to it being preoccupied by several other places. Some citizens moved on, fearful of Caesar’s Shadow. Only the old and stubborn remain.Mr. House sends a securitron as a token of gratitude for helping the Courier.

Victor’s a mixed blessing though, as he monitors the town for Mr. House.Independent: Goodsprings thrives, more travelers stop by goodsprings, and the locals prospers frm the traffic.Of course, you can also complete Run Goodsprings, Run, or kill everybody there. They both give the same ending. Ending Slide 13: Rose of Sharon Cassidy 1 (Cass)Cass is a caravanner at the Mojave outpost. Her caravan has been destroyed, and she can’t leave.

You can accquire her as a companion if you buy her caravan from her for the Crimson Caravan Company, or start Heartaches by the Number.Cass has, by far, the longest ending slide in the main game, simply due to the fact that they had so much to say about Cass’s end, that they split it into two slides.